Home | 酒悶嶄猟 |
     
 
 >> GeForce 9800 Series
 GeForce® 9800GTX
 GeForce® 9800GX2
 
 >> GeForce 9600 Series
 GeForce® 9600GT
 GeForce® 9600Xtreme
 GeForce® 9600GSO
 
 >> GeForce 8800 Series
 GeForce® 8800GTS 512
 GeForce® 8800GT
 
 
 >> GeForce 8800 Series
 GeForce® 8800GTX
 GeForce® 8800GTS
 
 >> GeForce 8600 Series
 GeForce® 8600GTS Premium
 GeForce® 8600GT Premium
 GeForce® 8600GT
 
 >> GeForce 8500 Series
 GeForce® 8500GT Premium
 GeForce® 8500GT
 GeForce® 8500GT LP
 GeForce® 8500GT D2
 
 >> GeForce 8400 Series
 GeForce® 8400 GS
 
 >> GeForce 7950 Series
 GeForce® 7950GX2
 GeForce® 7950GT
 
 >> GeForce 7900 Series
 GeForce® 7900GTX
 GeForce® 7900GT
 GeForce® 7900GS
 
 >> GeForce 7800 Series
 GeForce® 7800GTX
 GeForce® 7800GT
 
 >> GeForce 7600 Series
 GeForce® 7600GT
 GeForce® 7600GS
 
 >> GeForce 7300 Series
 GeForce® 7300GT
 GeForce® 7300GS
 GeForce® 7300LE
 
 >> GeForce 7200 Series
 GeForce® 7200GS
 
 >> GeForce 7100 Series
 GeForce® 7100GS
 
 >> GeForce 6 Series
 GeForce® 6800XT
 GeForce® 6600GT
 GeForce® 6600
 GeForce® 6500
 GeForce® 6200TC
 
 
 >> GeForce 6 Series
 GeForce® 6800XT
 GeForce® 6800LE
 GeForce® 6600LE
 GeForce® 6200A
 
 >> GeForce FX Series
 GeForce® FX5500
 GeForce® FX5200
     
     
     
 

GeForce® FX5500

»
Support Memory
128MB DDR 128Bit
 
»
On-board Function
DVI & TV-Out
 
     
     
     
     
 
 
 

Powered by GeForce® FX5500 GPU
0.15 micron process technology
AGP 8X interface support
4 Pixels/Clock Rendering Pipeline
400MHz RAMDACs support 2048x1536 resolution at 85Hz
Highest DVI output up to 1600x1200 resolution
Integrated full MPEG encode and decode support Integrated NTSC & PAL TV encoder output up to 1024x768 resolution (optional)
Integrated HDTV encoder provides world-class HDTV-out functionality up to 1920x1080i
 resolution

   
   
 
 
 
 

CineFX Shading Architecture
Support for DX 9.0 Pixel/Vertex Shader 2.0+.
Very long pixel programs up to 1024 instructions.
Very long vertex programs with up to 256 static instructions and up to 65536 instructions
Executed before termination.
Looping and subroutines with up to 256 loops per vertex program.
Subroutines in shader programs.
Dynamic flow control.
Conditional write masking.
Conditional execution.
Procedural shading.
Full instruction set for vertex and pixel programs.
Z-correct bump-mapping.
Hardware-accelerated shadow effects with shadow buffers.
Two-sided stencil .
Programmable matrix palette skinning.
Keyframe animation.
Custom lens effects: fish eye, wide angle, fresnel effects, water refraction.

High-Performance, High-Precision, 3D Rendering Engine
4 pixels per clock rendering engine.
128-bit, studio-quality floating point precision through the entire graphics pipeline.
Native support for 128-bit floating point, 64-bit floating point and 32-bit integer rendering
 modes.
Up to 16 textures per pass.
Support for sRGB texture format for gamma textures.
DirectX® and S3TC® texture compression.

High-Performance 2D Rendering Engine
Optimized for 32-, 24-, 16-, 15- and 8-bpp modes.
True-color, 64x64 hardware cursor with alpha.
Multi-buffering (double, triple or quad) for smooth animation and video playback.

Advanced Display Pipeline with Full nView Capabilities
Dual, 400MHz RAMDACs for display resolutions up to and including 2048x1536@85Hz.
Integrated NTSC/PAL TV encoder support resolutions up to 1024x768 without the need for panning with built-in Macrovision copy protection.
Video Mixing Renderer (VMR) supports multiple video windows with full quality and features in each window.

   
   
   
   
*Specifications subject to change without notice.
   
   
 
 
 
 
Copyright(C) 2007 Forsa Multimedia Ltd. All rights reserved.